Risen 3 - Titan Lords
In-house Engine - 2013
          At Piranha Bytes I worked at the Level/3D department in order to create
          different assets (everything from small stones to complex buildings)
          and placed them to create a variety of environments.
          
          
          I worked on several levels so I was able to create a large variety of different styles and compositions. 
     
 
     
    
      
    
     
    
    
       
    
    
       
    
     
    
    
       
    
     
    
    
       
    
    
       
    
     
    
    
       
    
    
       
    
     
    
    
       
    
    
    
    
    
    
    
   
    